Motion system
Show timing, easing, constraints, grid, character proportions and behavior rules.
Animation + Illustration
Character animation for a social network of animated avatars, with movement rules built around strict positioning and type constraints.
Motion projects should show more than the final animation. The case needs to explain the constraints, timing, rig or grid logic, motion rules and how the animation system scales.
Lottie preview: UMOVIT
Show timing, easing, constraints, grid, character proportions and behavior rules.
Show idle, walk, reaction, transition and loop states as a reusable motion library.
Show where motion appears inside the product and why it improves the experience.