Animation + Illustration

UMOVIT

Character animation for a social network of animated avatars, with movement rules built around strict positioning and type constraints.

Motion needs process and rules.

Motion projects should show more than the final animation. The case needs to explain the constraints, timing, rig or grid logic, motion rules and how the animation system scales.

Lottie preview: UMOVIT

Ideal motion case structure

01 / Rules

Motion system

Show timing, easing, constraints, grid, character proportions and behavior rules.

02 / Library

Animation set

Show idle, walk, reaction, transition and loop states as a reusable motion library.

03 / Context

Product use

Show where motion appears inside the product and why it improves the experience.

What to load for a motion project

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